Sinews of the Somme

Sinews of the Somme

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Supplying the Great Battle of 1916

The preparations for the Battle of the Somme required unprecedented logistical effort – can you make the battle a success by making that build-up go well?

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Outline

This is a simulation of the logistics preparation for the weeks immediately before the great battles of the Somme. It starts at the point when the decision to launch an offensive has been taken, and ends just as the battle begins.

The aim of the players of this game is to develop the logistic infrastructure needed to prepare for the great breakthrough battle commencing on 1 July 1916. It is a complex problem involving multiple factors.

Gameplay

The players form teams representing different parts of the Army that are responsible for supplying the front line. One group focusses mainly on planning and building railways (an important part of the massive supply efforts) another team on the road transport using horse-drawn wagons and motor transport (the British Army was the most motorised army in the World in 1916) and building the new roads needed to support them. The apparently simple task of shifting thousands of tonnes of food, fuel, ammunition and other stores to the front took several months. Decisions about routes of roads and railways form an important part of the game.

Ideal Audiences

  • Organisations wishing to practice problem solving and strategic planning in an interesting and unusual way.

  • Museums and Galleries seeking an unusual public event with a WW1 theme.

  • Students looking at the First World War, Military History or logistics.

Game Capacity

For 6 to 12 players


For more information or to book us to run this game for you please fill in the form below:

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